The idea behind this project was to combine a character attack with a vegetarian theme, leading to the creation of a chili pepper projectile. This project features a 3D pepper model and wood trunk, both created in Blender, along with Particle Systems and VFX Graphs for the projectile, explosion, and muzzle effects implemented in Unity. I designed the textures for the shaders in Photoshop, while a C# script controls the projectile's muzzle, launch, and impact.