Power-up – VFX

Blueprints-Shaders-Niagara System

Unreal Engine 5

For this project, I was inspired by my childhood favorite game, Argentum Online (http://wiki.argentumonline.org/index31ca.html?seccion=meditaciones), and the spheres that spawn in WoW's Torghast (https://www.youtube.com/shorts/ZqR2woHLJHk). I used two main shaders and two Niagara systems for the spheres and vortex, creating the gameplay logic with Blueprints. My goal was to represent three different power-up levels: weak, medium, and strong, using instances of the parent materials and the same VFX with adjusted parameters.

Gameplay walkthrough

Videos showing adjustable user parameters for the sphere and vortex Shader and Niagara System.

Blueprint

Sphere BP – Actions regarding the overlap of the character with the Sphere

Sphere BP – Animation of the Sphere when overlapping with character

Sphere BP – Activation and Deactivation of the Vortex Niagara System

Sphere Shader

Vortex Shader