For this project, I was inspired by my childhood favorite game, Argentum Online (http://wiki.argentumonline.org/index31ca.html?seccion=meditaciones), and the spheres that spawn in WoW's Torghast (https://www.youtube.com/shorts/ZqR2woHLJHk). I used two main shaders and two Niagara systems for the spheres and vortex, creating the gameplay logic with Blueprints. My goal was to represent three different power-up levels: weak, medium, and strong, using instances of the parent materials and the same VFX with adjusted parameters.